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Thread: Boundless (MMO, en blanding mellem Minecraft og No Mans Sky)

  1. #51
    Asocialt Medlem Forum Elder Drek Durshell's Avatar
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    Det gr fremad, men det kan godt vre man skal overveje at flytte.
    Ham Mawarba er godt nok en klaphat.
    Han er benbart meget opsat p at afskre os fra hovedgaderne.

    "This is the worst kind of discrimination. The kind against me!"


  2. #52
    Asocialt Medlem Forum Elder Drek Durshell's Avatar
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    Nrmer mig at kunne lave portals.
    Er ved at kigge mig om efter en ny planet at flytte til.
    S vil jeg finde et godt sted til en by og claime en masse land til infrastruktur, samt lave en portal i mit hus til at begynde at flytte ting direkte.
    Hvis ellers jeg kan f det til at funke.

    "This is the worst kind of discrimination. The kind against me!"


  3. #53
    Asocialt Medlem Forum Elder Drek Durshell's Avatar
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    Jeg er godt i gang med med min udflytning til Gloviathosa, hvis der er nogen der skal med.
    Hvis I ikke alle er quittet

    Har en portal fra min gamle base op til det nye sted.

    Den nye base er oppe i luften, p noget af det jord der hnger oppe i luften.

    Nr jeg er frdig med at flytte, regner jeg med at lukke portalen ned, efter at have sat 2 nye op, til hhv. aqua hub p Gloviathosa, og til jorden nedenfor basen.

    "This is the worst kind of discrimination. The kind against me!"


  4. #54
    SD Medlem Forum Senior Noggs's Avatar
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    Naaa... er ikke quittet... skifter mellem Boudless og Minecraft indtil Fallout er kommet ud..

    Men kom lige til at tnke p - er der worldregen? Jeg syntes at nr jeg har lavet en trappe ned ved bare at hugge blokke s er det lukket dagen efter.
    S gr jeg igang med mit spil - eller prver da
    "Are you threathing me Master Jedi?"
    Fac Venatorem Captivum

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  5. #55

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    Quote Originally Posted by Noggs View Post
    Naaa... er ikke quittet... skifter mellem Boudless og Minecraft indtil Fallout er kommet ud..

    Men kom lige til at tnke p - er der worldregen? Jeg syntes at nr jeg har lavet en trappe ned ved bare at hugge blokke s er det lukket dagen efter.
    Hvis et plot ikke er claimet og der ikke er bliver lavet nogle ndringer, s begynder den at regen, men det kan tage op til 8-12 timer at regen. Det er kun for blokke. Ores tager noget lngere tid at regen.
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  6. #56

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    Er heller ikke stoppet. Jeg har bare ikke haft tid til at kigge ind. Det var nu heller ikke min planen at skulle bo p Imoco for altid.
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  7. #57
    SD Medlem Forum Apprentice bOOmer's Avatar
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    Jeg gik lidt dd i det, men holder da liv i mit beacon.
    Jeg gamer lidt forskelligt for at f tiden til at g til d. 26. okt

  8. #58
    Asocialt Medlem Forum Elder Drek Durshell's Avatar
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    Server maintenance for update:

    Quality of Life and Bug Fixes! (klippet fra test server info, ved ikke om det hele er med i updaten)


    Art + Animation + Assets:

    • Added experimental organic detail on character skin textures. This will not be released to Live.

    Crafting + Resources + Equipment:

    • Forged Energy Restoration and Cleanse Bombs functionality have been rolled into Healing Bombs. This should make it a lot easier for players to craft healing bombs (less competing Boons in the Special Boon type and less Boon points required for the first tier), as well as reducing the need for healers to constantly swap bomb types mid battle.
    • At rank one, Healing bombs will restore health points to players, at rank two the bombs will restore health and energy. At rank three, they will recover health and stamina as well as cleanse players of debuffs.
    • Added new Forging tutorial Objectives. These should better introduce players to the Forging system and learning the mechanics involved.
    • Further Atlas refinements for resources so that the new gradient coloration is additionally consistently coloured so that you can directly compare one resource map against another and know that the "green area" of one has the same resource count as the "green area" on another which was not strictly true with the atlases in the last release that still did per-map contrast enhancement which skewed the reality somewhat.
    • Blocks that drop extra drops now also drop themselves.
    • Brews and Food now display their attributes and effect on a player.
    • Increased the damage on Gold tools to bring their DPS more into line with Silver and Iron Tools.

    Creatures + Combat + Characters:

    • Reduced Cuttletrunk follow range. This should make it easier to escape from a persistent Cuttletrunk.
    • Slow-Mo Quirk no longer slows action speed, just movement speed.
    • Reworked cooldown to equalise Action Speed over all tools and weapons, allowing easier comparisons. The cool down periods should now be consistent and easier to understand.

    Sanctum + Tutorial + Objectives + Progression:

    • We had a review of Feats in game, a few of them were not correctly working, some were far too hard and others were just not fun. So we have tweaked a few numbers and replaced some of the offending feats with ones which should be more enjoyable. Overall, players should be in a better place to complete more objectives after these changes.

      • Explorer player Warps used Feat replaced with fully exploring worlds Feat.
      • Removed "Unique Items Gathered" and "Loose Stone Gathered" Gatherer Feats and replaced them with Boulder and Fungus Gathering feats. Plants Feat will now count rare and common plants.
      • Removed Tax Avoided, Coin from Feats and Periodic Feats and replaced them with Selling Consumables, Selling Gear and Selling Items to Request Plinth Feats in the Trader Feats.
      • World Gatherer Survival Challenge I, will now allow players to collect any Starberry and Earthyam to complete the objectives.

    GUI + HUD:

    • The I, O, P, J, K, L keys now work while in another screen.
    • Added an animation to the health bar to show how long a creature will take to die once it has lost all health (due to network latency). You need to pay attention to a dangerous creature until the server says the creature is defeated.
    • Always show the health bar on active meteorites.
    • Added controller d-pad scrolling for emotes list.

    Engine:

    • dd reflections of the sky through portals, we continue not to support rendering the world in reflections through portals, but the sky/clouds/planets will at least now render so that portals do not look so horrific around water!

    Bug fixes:

    • Fixed a long lived issue that could cause client crashes in particular circumstances surrounding portal transitions at ultra-low fps (<5fps, spikes included) whilst entities moved quickly across specific world boundaries in the server... sounds crazy (it is), it's one of the more common client crashes that has been happening for a very long time but required a long time to investigate and track down.
    • Fixed issues where it was sometimes possible to close a screen with a popup still open.
    • Fixed chat and popup input boxes both receiving text at the same time.
    • Fixed delete character popup deleting the character if the player hits enter.
    • Fix for some controls in the settings screen not being localised.
    • Fix loading screens to open in fullscreen mode if fullscreen is enabled.
    • Fix not being able to square and bevel chisel various "dug-up" versions of blocks added from the last release (part of not having player placed blocks drop extra things when broken). Also fix these new blocks showing up in the World Builder when they should not.
    • Fix errors opening a prefab in World Builder about lighting paths.
    • Fix not being able to remove your own beacons that had expired/been-removed.
    • Fix for bombs not always damaging an entity that triggered it's via a proximity explosion.
    • Fix for scrolling in the GUI with the controller right stick.
    • Fix world screen refreshing when a settlements prestige was updated.


    Known Issues:

    The following items are known issues in this release.

    • Fist balance is broken due to the reworked cooldown.
    • Some localisations have not been updated to the latest set of strings.

    Last edited by Drek Durshell; 16-10-2018 at 10:40.

    "This is the worst kind of discrimination. The kind against me!"


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