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Thread: ECO(early access minecraft like uden combat)

  1. #26
    Asocialt Medlem Forum Elder Drek Durshell's Avatar
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    27-03-2009
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    Spoiler: Fejl log
    "<size=150%>Connection Failed</size>

    Server encountered an exception:


    <size=60.00%>Exception: NullReferenceException
    Message:Object reference not set to an instance of an object.
    Source:Eco.Shared


    System.NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Shared.Networking.RPCManager.UnpackArgs(INetCl ient client, BSONObject bson, RPCMethod[] methods, Object target, RPCMethod& targetMethod)
    at Eco.Shared.Networking.RPCManager.TryInvoke(INetCli ent client, Object target, String methodname, BSONObject bsonArgs, Object& result)
    at Eco.Shared.Networking.RPCManager.InvokeOn(INetClie nt client, BSONObject bson, Object target, String methodname)
    at Eco.Shared.Networking.RPCManager.HandleReceiveRPC( INetClient client, BSONObject bson)
    at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Ne tworking.INetworkEventHandler.ReceiveEvent(INetCli ent client, NetworkEvent netEvent, BSONObject bsonObj)
    at Eco.Plugins.Networking.Client.<.ctor>b__56_2()</size>


    Log File:
    Initialize engine version: 2019.1.6f1 (f2970305fe1c)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f08)
    Vendor:
    VRAM: 5980 MB
    Driver: 26.21.14.3064
    <RI> Initializing input.


    <RI> Input initialized.


    <RI> Initialized touch support.


    UnloadTime: 0.426666 ms
    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    The character used for Ellipsis is not available in font asset [titlescreenfont].
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:LogWarning(Object, Object)
    TMPro.TMP_Text:GetSpecialCharacters(TMP_FontAsset)
    TMPro.TextMeshProUGUI:LoadFontAsset()
    TMPro.TextMeshProUGUI:Awake()
    UnityEngine.Object:Instantiate(T)
    UI.UIManager:Open(String, BSONObject, UILayer)
    UI.UIManager:Open(String, UILayer)
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Logging in as 76561198014078716 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cC I6MTU2MDkzMjg4NCwidnhhIjoibG9naW4iLCJ2eGkiOjU2Mzgs ImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMT k4MDE0MDc4NzE2LkBtdDFwLnZpdm94LmNvbSJ9.kkcu_yJZyfG cBzY0H-v1d33pJbASkTaLGGZ5goMNzdI
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__44:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Logebug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.UnhandledExceptionEventHandler:Invoke(Objec t, UnhandledExceptionEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginSta te)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__44:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Logebug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.UnhandledExceptionEventHandler:Invoke(Objec t, UnhandledExceptionEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginSta te)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b_ _0(IAsyncResult)
    UnityEngine.ReapplyDrivenProperties:Invoke(RectTra nsform)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean& )
    Mono.Unity.unitytls_key_free_t:Invoke(unitytls_key *)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Connecting to 88.99.138.169:6000...


    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:WriteLine(LocString)
    Eco.Shared.Networking.NetworkClient:ConnectInterna l(IPEndPoint)
    Eco.Shared.Networking.NetworkClient:ConnectRoundRo bin()
    Eco.Shared.Networking.NetworkClient:HandleIncoming Message(NetIncomingMessage)
    Eco.Shared.Networking.NetworkClient:<Initialize>b_ _44_0()
    UnityEngine.LowMemoryCallback:Invoke()
    System.Threading.SendOrPostCallback:Invoke(Object)
    System.Threading.ExecutionContext:RunInternal(Exec utionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionCon text, ContextCallback, Object)
    UnityEngine.LowMemoryCallback:Invoke()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 87471.
    Total: 126.343318 ms (FindLiveObjects: 4.215336 ms CreateObjectMapping: 6.381711 ms MarkObjects: 115.550902 ms DeleteObjects: 0.194406 ms)


    NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Shared.Networking.NetworkClient.get_RemoteEndP oint () [0x00000] in <00000000000000000000000000000000>:0
    at SteamFriendsHandler.OnLobbyCreated (Steamworks.LobbyCreated_t e) [0x00000] in <00000000000000000000000000000000>:0
    at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
    at Steamworks.SteamCallbacks+LobbyCreated_t.OnRunCall back (System.IntPtr thisptr, System.IntPtr pvParam) [0x00000] in <00000000000000000000000000000000>:0
    at Steamworks.NativeMethods.SteamAPI_RunCallbacks () [0x00000] in <00000000000000000000000000000000>:0
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Steamworks.LobbyCreated_t:OnRunCallback(IntPtr, IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()

    (Filename: currently not available on il2cpp Line: -1)


    Logging in as 76561198014078716 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cC I6MTU2MDkzMjg5NCwidnhhIjoibG9naW4iLCJ2eGkiOjU2NDQs ImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMT k4MDE0MDc4NzE2LkBtdDFwLnZpdm94LmNvbSJ9.BdqQUKPzUPN PuPHphwOC899BzK6FdchR9KhLb6tdOCw
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__44:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Logebug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.UnhandledExceptionEventHandler:Invoke(Objec t, UnhandledExceptionEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginSta te)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__44:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumera tor, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Logebug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.UnhandledExceptionEventHandler:Invoke(Objec t, UnhandledExceptionEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginSta te)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b_ _0(IAsyncResult)
    UnityEngine.ReapplyDrivenProperties:Invoke(RectTra nsform)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean& )
    Mono.Unity.unitytls_key_free_t:Invoke(unitytls_key *)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
    "
    Last edited by Drek Durshell; 19-06-2019 at 9:28.

    "This is the worst kind of discrimination. The kind against me!"


  2. #27
    Forum Elder Beawolf's Avatar
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    ECO er et super fedt spil!!

    Men med få spillere på serveren tænker jeg at end-game nok kan blive lidt ... op af bakke ... da der reelt ikke er et endgame lige nu.

    De 30 dage det tager meteoren at smadre verden syntes jeg efter at have spillet nogle dage nu, heller ikke virker skræmmende.

    Jeg siger ikke vi skal droppe den nuværende server, men tænker at det måske kunne være en ide med en ekstra server hvor meteoren sætter lidt krydderi på ?

  3. #28

    Default

    Den skulle gerne være oppe igen.

    Quote Originally Posted by Beawolf View Post
    ECO er et super fedt spil!!

    Men med få spillere på serveren tænker jeg at end-game nok kan blive lidt ... op af bakke ... da der reelt ikke er et endgame lige nu.

    De 30 dage det tager meteoren at smadre verden syntes jeg efter at have spillet nogle dage nu, heller ikke virker skræmmende.

    Jeg siger ikke vi skal droppe den nuværende server, men tænker at det måske kunne være en ide med en ekstra server hvor meteoren sætter lidt krydderi på ?
    Helt enig med dig, det er et rigtigt godt spil. Jeg har det dog lidt svært ved at man skal være så afhængig af andre for basis ting.
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  4. #29
    Forum Elder Beawolf's Avatar
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    Quote Originally Posted by Desoco View Post
    Den skulle gerne være oppe igen.



    Helt enig med dig, det er et rigtigt godt spil. Jeg har det dog lidt svært ved at man skal være så afhængig af andre for basis ting.
    Jeg syntes faktisk det er ret fedt at man er afhængig af hinanden :-) Syntes faktisk godt man kunne være en smule mere afhængig :-D Drek virker reelt meget selvkørende som det er lige nu, og det er skadende for efterspørgslen, og derfor også for handel.

    Et fælles projekt kunne dog være vildt fedt. F.eks. at bygge en by med huse og butikker, bank, rådhus .. you name it ... men det kræver enten at alle har lige adgang til alt, eller at man specialisere sig således at det opstår efterspørgsel og en levende handel.

    Lige så snart vi kan respecce (er den lov trådt i kraft?), så vil jeg ændre mine proffesioner til lumber/paper eller miner/blacksmith da der virkelig ikke er nogen efterspørgsel på kød, tøj o.lign.
    'BeaWolf' since 2008

  5. #30

    Default

    Quote Originally Posted by Beawolf View Post
    Jeg syntes faktisk det er ret fedt at man er afhængig af hinanden :-) Syntes faktisk godt man kunne være en smule mere afhængig :-D Drek virker reelt meget selvkørende som det er lige nu, og det er skadende for efterspørgslen, og derfor også for handel.

    Et fælles projekt kunne dog være vildt fedt. F.eks. at bygge en by med huse og butikker, bank, rådhus .. you name it ... men det kræver enten at alle har lige adgang til alt, eller at man specialisere sig således at det opstår efterspørgsel og en levende handel.

    Lige så snart vi kan respecce (er den lov trådt i kraft?), så vil jeg ændre mine proffesioner til lumber/paper eller miner/blacksmith da der virkelig ikke er nogen efterspørgsel på kød, tøj o.lign.
    Man kan ikke respecce i spillet. Hvis man skal det, så skal jeg nulstille din karakter.
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  6. #31
    Forum Elder Beawolf's Avatar
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    Quote Originally Posted by Desoco View Post
    Man kan ikke respecce i spillet. Hvis man skal det, så skal jeg nulstille din karakter.
    Ahh ok :-D

    Anyway server er nede ser det ud til.. der har været en patch idag .. måske derfor? :-D
    'BeaWolf' since 2008

  7. #32

    Default

    Quote Originally Posted by Beawolf View Post
    Ahh ok :-D

    Anyway server er nede ser det ud til.. der har været en patch idag .. måske derfor? :-D
    Aye, den er opdateret og oppe igen.

    Jeg er dog frisk på en server med meteor og at vi bygger noget tættere sammen.
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  8. #33
    Forum Elder Beawolf's Avatar
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    Quote Originally Posted by Desoco View Post
    Aye, den er opdateret og oppe igen.

    Jeg er dog frisk på en server med meteor og at vi bygger noget tættere sammen.
    Det er jeg også :-D
    'BeaWolf' since 2008

  9. #34
    Forum Elder Beawolf's Avatar
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    Server trænger til en opdatering :-D
    'BeaWolf' since 2008

  10. #35

    Default

    Så er den blevet opdateret.
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  11. #36
    Forum Elder Beawolf's Avatar
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    Super fortsætter min flytning i aften så er flytter nord for Desoco

  12. #37
    Forum Elder Beawolf's Avatar
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    Server trænger til opdatering igen :-D
    'BeaWolf' since 2008

  13. #38

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    Quote Originally Posted by Beawolf View Post
    Server trænger til opdatering igen :-D
    Fixed
    Shut up and listen
    You'll be surprised what you learn when others fill the silence

  14. #39
    Forum Elder Beawolf's Avatar
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    Der er et eller andet galt med serveren nu ... Den siger der er 64 dage til jeg får endnu et level og jeg er level 8 eller 9 ...
    'BeaWolf' since 2008

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